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NiceGlass Blender Glass Shader with Dispersion and Caustics

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NiceGlass Blender Glass Shader with Dispersion and Caustics

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NiceGlass is a Blender glass shader with continuous dispersion and improved internal illumination.

NiceGlass tackles a common problem Blender users encounter when dealing with glass materials: dark patches in the glass. NiceGlass illuminates the areas that show up as black in the stock Blender Glass BSDF and Principled BSDF shaders.


Comparison

Cycles render using NiceGlass materials with volume absorption. 5 bounces. Shadow caustics on.

Cycles render using Principled BSDF with volume absorption. 5 bounces. Shadow caustics on.


Blemish Overlay Textures

If you get the paid version, you also get five 2K surface imperfection overlay textures.

These overlays can help make your glass and ice materials look more realistic.

  • Smudged Fingerprints
  • Scratches
  • Scuffs
  • Dust
  • Dried Hard Water Stains

Notes

The NiceGlass shader uses a white noise texture node for its continuous dispersion. As a result, higher Cycles sample counts are generally needed for renders of NiceGlass than for renders of Blender’s stock glass.


"Stanford Dragon PBR" ( https://skfb.ly/otyzN ) by hackmans is licensed under Creative Commons Attribution ( http://creativecommons.org/licenses/by/4.0/ )

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a .blend file containing the NiceGlass material + (paid version) 5 blemish overlay seamless textures

Blender File Version
4.2
Blemish Textures Resolution
2048×2048
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